YouTube Jorts
Resources used: Texture Town, a picture I took, my other paintings, Atari 2600 PAL palette
Wad file: N/A
I was browsing Pinterest and looking at cool art, which got my creative juices flowing. All of a sudden I got the idea for the above painting! It just kinda popped into my mind lol. Was originally gonna feature my persona here, but I settled on this silly little alien. Way I drew it was inspired by the styles of certain Yume 2kki developers, mainly Luok and Colby. Finished this quite quickly too lol, very quick painting! I also decided to use the Atari 2600 PAL palette for this, which is one of the Aseprite presets.
The pictures are, from left to right: a Texture Town picture, Finitude Engine, a portion of a photo I took, My nodebuilder has lead me to places that I wouldn't even go to with a gun, untitled and unfinished painting. Finitude Engine and My nodebuilder has lead me to places that I wouldn't even go to with a gun can be found in dedicated posts here in this thread, while the full unfinished painting can be found in the description for my painting titled Prange.
-23. July 2025.
Quite playful and experimental this one! Stands out from the rest of my gallery, similar to how "Worship" does. Atari 2600 PAL did "My nodebuilder..." rather dirty :P
Haven't given the little green guy a name. Uhhhh... Krrrrpč!
Night Life
Resources used: Half Life, ALT, Killing Time, Mortiser texture pack, Hacx, Sunlust and Magnolia palettes
Wad file: DOWNLOAD
Played through Miasma with Ayba's new reskin - Artifika. While playing, I noticed that the entire Mydolyn reskin doesn't really use the blue and bright green ranges in the Doom palette so that gave me inspiration to tinker with them more radically. I did and ended up with the palette I used here. I imported the reds from Sunlust and the tiny blue range from Magnolia, and then replaced the remaining blues and the bright pink range with various shades of purple. Quite like what I pulled off with it - having a functional range of purples while the greens remain untouched is really useful.
I still wasn't sure what I'd make with it thought. That was until I decided to play some Half Life 1 deathmatch, which was a ton of fun, and found myself inspired to tinker with Half Life's textures. Some of the Xen textures translate pretty well into my new palette, and soon I had several textures ready and made this!
Quite happy with this piece, I enjoy the juxtaposition of the alien looking terrain and the more terrestrial vegetation.
-25. July 2025
I still love how Killing Time's trees look! I also enjoy the central scene unfolding here, with the sphere from Hacx and the entity emerging from the mysterious blue liquid. I feel like I could have played with the juxtaposition of Half Life's Xen textures and the trees in more interesting ways, but the painting is just fine as is nonetheless.
Picycle ride
Resources used: Synami Speedmapping SessionsWad file: DOWNLOAD [needs to be loaded with the Synami Speedmapping Sessions resource wad]
Synami has been popping off lately and her development as an artist is really cool to see. I found the palette and resources from her new community project really neat, but I haven't been in the mood for making regular maps lately, let alone speedmaps. So instead, I decided to contribute to the project my way - with a painting!
For this one I drew inspiration from a bicycle ride I had through my home village yesterday, and overall it has a similar feeling as Riverside, my second ever Doom-painting. So naturally, I decided to bring back the two characters I made for Riverside! I imagine this is set in the same village as Riverside is, just a different spot.
Haven't given these dudes names so here goes:
White outlines person: Žuvajević Pavao
Crescent shaped thing: Sir Gudizzzn (courtesy of Cacodemon187)
Overall I had a lovely time making this, even experienced a sense of healing through the process of making the painting.
-28. July 2025
As I read the original description again, I was instantly brought back to that aforementioned bike ride. It was a beautiful one, and I still remember the scenery I took in that day.
Eventually I ended up making an actual map for SSS01 anyways, it can be found in the MAP30 slot, titled "Find my poop fountain" (real fucking classy there lmao).
ZTA Nice City
Resources used: Bauhaus, Nuetex, Epic 2, Synami Speedmapping Sessions, Baphomet's Satelite
Wad file: DOWNLOAD
D2IRO recently saw the light of day and with it the map I made for it. @ivymagnapinna found it cool and mentioned how for someone who prefers to make these Doom paintings, I'm able to make a map she quite enjoyed. That got me thinking about potentially making a new wad of some sort. I eventually decided that I'm still a bit burned out and uninspired for such a thing, however I did come up with a neat idea while I was brainstorming. That idea became the painting you see here!
Yesterday I was playing Collective Unconscious with my partner and we visited a location in the game that had a color palette I quite enjoyed, and I realized that I've already have a palette like that - it's the one I made for Krš. Today I came up with the idea for the mini-skyscrapers in the forested hills, and afterwards started working on adjusting the palette a bit and also compiling resources. During that process I decided to make this a painting rather than a regular wad. I'm glad I did, I feel like the idea works better this way.
One thing making this reminded me of is how much I adore working with Bauhaus' assets! I feel like that wad has become a mainstay of my resource pool.
-30. July 2025.
An advantage of doing these art dumps is that I get to read the descriptions of all my paintings, which allows me to refresh my memory and revisit aspects of the past I've kept outside of active memory. I haven't thought much about the story of "ZTA Nice City" since I made it and if someone had asked me to tell them about it from memory I might've had trouble. When I posted this to Bluesky, Indigo posted the Talk Talk song "[Nothing But] Flowers" in the replies, which I hadn't heard before and that I've since enjoyed quite a bit! I associate the song with this painting because of that.
Anyways, at long last, this is the last painting I made in July '25! I counted 10 paintings made in July, which is pretty nuts.
Shade
Resources used: Happy Time Circus 2 (for map wad file); Zekhmet project, Bauhaus, Doom 1, Form vs. Content, lostres, Quake 1 palette and textures, Lost Civilization, Biolage textures, Crista Forest's textures, a couple of personal edits of Bilage and Crista Forest textures (for resource pack wad);
Wad files: Map (needs to be loaded with the texture pack); Texture pack
I've dipped my toes in working with color palettes completely different from Doom's with Awaiting Eschaton, and this is my second go at such a thing. This time I've chosen to work with the palette from Quake 1, and I like it quite a lot! I mainly enjoy the less saturated look of the colors.
I've compiled a large resource pack with graphics I've converted to the palette, and I intent to keep it updated as time goes on. Feel free to use the resource pack, simply credit me and all the aforementioned sources I got the textures from. Most textures have been renamed to signify where they're taken from. Although it might be a good idea to wait a bit until I refine the pack some more.
The character featured here is one of my partner's OCs, and one I'm quite fond of, since they reflect an aspect of my gender I feel. The background is inspired by an older picture of the front yard of my mother's old house, which has since been demolished. This was in a way an opportunity for me to channel those memories, since that place is one I have many fond feelings for.
-22. August 2025.
Awaiting Eschaton and Shade ushered in a new chapter in the story of my art. I've almost exclusively used palettes distinct from Doom's palette since. There was a freedom I felt in that, in being completely unbound by the constraints of Doom's color palette, and instead having the opportunity to navigate and get to know other palettes. The palettes for Quake and Quake 2 have by far been my favorites to work with, and they're both dear to me. There's something about them, perhaps the fact they were made during the transition into full 3D graphics and hardware rendering, that gives them a look and structure that feels quite distinct from Doom and its contemporaries.
I love this painting, I love it a lot. I love my partner and his OCs, and I love the village and memories that inspired the scenery here.
PS: Forgot to write this when I was initially writing this blog post but it's no longer a good idea to wait for me to refine the above mentioned texture pack; I abandoned it a long time ago lmao. Feel free to make use of it with credit!
A Quiet Night
Resources used: Hexen palette
Wad file: DOWNLOAD
I decided to play both the Heretic and Hexen remasters recently and they're both wonderful. I only played a tiny bit of Heretic before and never touched Hexen, so I'm really happy to finally be playing them for the first time!
One of the many things I enjoyed about both games is how they use color - so much so that I decided to make a painting using Hexen's color palette and colormap. I also wanted to make all the textures and sprites myself. I went for a handrawn style over photo-manipulation or editing existing textures, and I'm quite pleased with the result. I feel a comfy, yet mysterious vibe with this one.
-4. September 2025
Only painting I made with Hexen's palette so far. It was an interesting experiment, and I like how it looks. Don't plan on making more stuff with the Hexen palette, mainly because keeping graphics specifically made for certain palettes organized can get a bit tedious, so right now I prefer focusing on palettes I really like and want to invest time in, which have so far been Quake and Quake 2's.






No comments:
Post a Comment