Friday, January 9, 2026

[ART] Dump of my older art 5

 Injabog Tvamr


Resources used: Rosy256 palette, Zekhmet project resources, COMTEX, Bauhous resources, Nostalgic Entropy: Neo Retro resources, photos I took of a wine glass and a nail clipper

Wad File: DOWNLOAD [needs to be loaded with Zekhmet resources to work]

I've been enamored by a very specific vibe, or perhaps a set of vibes? No matter. I've been listening to Bossa Nova fairly often, as well as playing Collective Unconscious on Yume Nikki Online. These things evoke a very specific set of feelings, which I connect with aspects of my early childhood. I have dabbled in this vibe before, most notably in the second map of Cubes Deep. However this painting is a far more direct pursuit of it. I'd describe it as "kinda 60s-ish"

Even though it literally happened yesterday, I can't quite put my finger on what exactly inspired me to combine this vibe with the strange world created by @Ayba. Perhaps her vibes hijacked my own, who knows. All I know is that the nail clipper motif was the first thing I came up with for this and that's pretty much what kickstarted the whole thing. 

I had a pretty interesting time making this. Upped the mixed media apsect of this quite a bit, as making this involved picking making the map, taking photos of a glass and nail clipper, editing said photos, combining everything and drawing Ayba herself. I'd say the trickiest part was getting the glass set up. I took the picture of it with the nail clipper hanging off its side against the green walls of my room, but the green reflected off the clipper and made it turn invisible when I tried to remove that color. In the end I ended up removing the clipper altogether and took a seperate pic of it. 

-13. March. 2025. 

My friendship with Ayba is one of the defining aspects of 2025 for me. It was all kinds of beautiful and complicated. We aren't in much contact at this time, though she is still dear to me and I'm grateful for our friendship. 

It's quite interesting looking at paintings where I experimented with certain stuff. That kinda plastered collage style with the wineglass and nailclipper isn't something I dabbled in since, but it's certainly quite interesting! 

Sally and her juicebox homunculus 

 


Resources used: Doom2 stock assets with one of my palettes

Wad file: DOWNLOAD

If there's one thing I've learned from the troubled development of System Foxes is that I've let the attention I've gotten from my art and wads get to my head. My ego, ambition and desire for attention and recognition have led to all the troubles SF experienced.

Today I wanted to make something new and those same things were once again at work to make my artistic life more difficult. I tried making a new palette but it didn't work out. I tried to come up with my next masterpiece painting but that went nowhere. After all that I was forced to confront the fact that I was chasing something illusiory: the concept of a perfect work, a magnum opus or whatever, just as I did with System Foxes. Fuck it I said, let's make something that's just a painting instead. And so pretty soon this little thing came into being. Settled with using stock Doom2 textures and one of my old palettes (from my painting "Riverside"), both choices being something my pride found uncomfortable, but both paid off in the end.

Playing Speed of Doom (never played it b4 believe it or not) and Monti's Cao Bang Incident also helped me reach this conclusion, as both manage to pull of quite a lot with relatively little. No surprise SoD certainly influenced the visuals, as did one of Yume 2kki's contibutors, namely ROKU95(particularly with the way I draw characters).

All in all quite happy with this little painting, and also happy to be able to just make something fun and down to Earth again.

-27. March 2025.

Charming little piece! Gotta say, something that I'd say has perhaps served me is that I never considered my art "bad". More often than not, I was quite happy with the art I make. Helps I also find inspiration in art some might consider crude or amateurish. I certainly have a fondness for naive and outsider art.

Peed of Splerb

 


Resources used: Plerbtex, sky by nrofl (taken from PyddTex), Rosy256 palette

Wad file: DOWNLOAD

As I mentioned under my previous painting, I've started playing Speed of Doom recently. One thing I've definitely noticed is how much its early levels are inspired by BPRD's Mucus Flow. I soon started thinking about the contrasting ways BPRD's legacy has manifested itself in people's work. While Darkwave0000 embodies the moodier aspects of BPRD's style, someone like Plerb channels BPRD's more whimsical elements. You can probably guess already how this painting came to be already. I thought that a crossover between SoD's visual theme with Plerb's various textures and sprites could make for a great combo. As I was talking about the idea with some friends, @Synami floated the idea of combining PlerbTex with Rosy256, which I ended up doing.

I ended up spending a bit more time in Libresprite adding various finishing touches. The little critter on the right, whom I'll be calling Splerb, is one of my favorite parts. Really like how I've managed to make them feel like a part of the scene. 

-28. March. 2025. 

 I love Splerb, I should draw them again someday, maybe make something with Ploerbtexx again tooo. Despite how inspired I was by it, I've yet to finish Speed of Doom :P I don't mind tho, I'd rather leave a wad be than force myself through it. Learned that the hard way when I forced myself to beat Lost Civilization's final map even though I wasn't having fun at all, just because I wanted to beat the wad. 

 Plerbdition's Mate

 


Resources used: an old version of Plerbdition's Gate [100 line massacre palette, textures are from PlerbTex, Perdition's Gate, Hell to Pay and Plutonia; sprites are also from PlerbTex]

Wad file: DOWNLOAD

GO PLAY THE NEW PLERBITION'S GATE DEMO MOTHERFUCKERS; It's awesome! I made this painting quite a while ago, back on the 11th of this month. I was able to do this because I've been playtesting PlG and that gave me access to its resources. Plerb and I did discuss the prospects of me making a guest map for this wad, but I settled instead of making a guest painting! I did decide to wait until the wad became public before I dropped this, and by the time the demo dropped the wad's visuals went through some changes, mainly in terms of the palette, so the look of this painting doesn't fully reflect the curent look of PlG, but I still like it. 

PS. I fucked up when saving the painting's wad file so the map is stuck in an old form, devoid of some of the details seen in the painting.

-31. March 2025.

 Plerbdition's Mate is quite a silly story :P I made it right after I released System Foxes, which explain why I settled for a painting rather than a guest map: I was burnt out! I still quite like this painting, though the fact that it was made with the resources of an indev project put me in an awkward position: I really wanted to show the painting off since I really liked it but I couldn't really do that in good conscience since Plerbdition's Gate hadn't seen any kind of release yet, and it would be weird having "unreleased Plerb wad" in the resources used section. I remember definitely feeling tempted to release it anyways, but thankfully I was able to resist. 

Another awkward thing is that Plerbdition's Gate started seeing changes soon after I made the painting, with it even getting a new palette, so my painting was already out of sync with PlG by the time the first demo came out. 

I didn't talk about inspirations I had outside of Plerb's art and wads, so I'll do so now. I remember the scene reminding me of my mom's home village when I was making it, and the Mate and the general cartoony vibe is reminiscent of the Altered Plains world in Collective Unconscious, made by orchidmantis.

Anyways, original point still stands: Go play Plerbdition's Gate! It's gonna be a wonderful wad when it's done, and the currently available maps are all cool as heck!! 

Resort

 


Resources used: Enceladus, Lost Civilization, The Cacofiles [MarathonTex.wad], PyddTex [textures by Brezeep, ContrastSaturation, EffinghamHuffnagel, enigma101], A.L.T., DaWerecat's resources

Wad File:

DOWNLOAD

For a very long time I've had this vision of a vintage looking resort surounded by pine trees. Not sure where it came from, but it's been there. Now I got the opportunity to finally materialize it.

The idea took shape out of several ideas: using a new palette I made, using textures from Monti's wads, using the Marathon textures from Cacodemon187's latest Cacofiles release and creating a more grounded looking scene. The mishmas turned into something pretty neat! I really like how I made those sector trees in particular. I was inspired by the way Monti makes them with unusual texture choices, so I used a sky texture by ContrastSaturation for the canopy. 

-1. April 2025.

This one's lovely in it's own right, but I don't think I really conveyed the vision I talked about. I might give that specific idea another go. I saved a screenshot of this area with a pillar which I later removed:



Fun at the Fair

featuring MittenBits 

 


Resources used: DreamPal, Grove, PlerbTex, Archi's texture pack, COMTEX, Graphtallica #3, Sheer Poison textures, Pexels [photo by Kendall Hoopes, photo by Ahmet Kurt]

Wad File:

DOWNLOAD

This is a colaborative piece I made with my lovely partner MittenBits! We were talking about doing a collab and soon enough they came up with the main idea:

A scene of their characters enjoying their time at a carnival, in front of a ferris wheel. I did the background, which took a bit of figuring out on my part as I had never really explored a carnival aesthetic, not thought about having a ferris wheel in Doom. Eventually I added the ferris in the form of a sky texture I made from combining two photos I found on Pexels, and for the rest of the scene I just threw a variety of textures at the wall until I had something that fit the bill. MittenBits took over after I was done with the background and drew the characters.

From left to right, the characters are Greta, Loria and Damian. Damian is Loria's father, while Greta is Damian's sister. Loria's mother left her and her father when she was very young, and Greta has been helping Damian take care of her since. Damian works as a bartender, while Greta is a perfumer and owns a perfume and soap shop. 

-4. April 2025.

As evidenced by my newest painting, MittenBits and I are still in a happy relationship! I love him to bits and I couldn't imagine life without him. I also love all of his OCs, and I definitely wanna draw them more someday.

 Xutjmurasti Zavitxaj

 


Resources used: Firerainbow 2, Lost Civilization, Rosy256

Wad file [needs to be run with Firerainbow 2]:

DOWNLOAD

Been wanting to make a new painting but wasn't finding the inspiration for anything I found interesting. The push I needed came from finding the paintings of Wenzel Hablik. What I ended up with was this vibrant landscape made out of Firerainbow's FIREBLU recolors and dotted with some cool trees I found in Lost Civilization. One of my favorites must admit, which is pretty cool because I cobbled this together in less than an hour and a half. I hope you enjoy the vibes here as much as I do!  

 -11. April 2025.

 I had this as my desktop background for quite a while! Very funky still, Firerainbow 2 and Rosy256 combo is peak still. Anyways, to explain the bizarrely written title: at the time I was thinking of ways to adapt the orthography of my language, Serbian, so it can be written in Doom. So basically, having it only use letters found in the English alphabet. Obviously rather clunky and looks weird. In the actual Latin alphabet used for my language, the title would be Šućmurasti Zavičaj, which I could roughly translate as "weirdly colored homeland". BTW, the tree sprites I found in Lost Civilization I used for this are originally from Killing Time.

AFX Liquor

 


 

Comission for Jared Ray Hawking - a cover for his upcoming album titled AFX Liquor

Resources used: Used my own stuff for everything :3
I did make a version of my sky texture that was converted to Rosy256 but that was a miscelaneous experiment and isn't part of the final piece.

Wad File + Textures, sprites, in-progress snapshots of the piece, aforementioned Rosy256 sky.

DOWNLOAD

Jared saw my stuff in a Discord server I wasn't even active in anymore and reached out to me. I never did a comission before so this was quite an interesting turn of events for me. It seemed like an interesting opportunity and I accepted.

Working on this really pushed me into new territories, as this is the first Doom painting of mine which uses all-original resources. Not a trace of Doom's assets can be seen here. I made the textures mostly using photo-manipulation, a method inspired by Ayba's works. Sprites were hand drawn. All of that was made using a palette I made from the ground up, so if anyone wishes to use these they'll need to convert them to their palette of choice (Rosy256 might be well suited in this case)
The cover went through a number of changes as I made it in order to better fit Jared's vision. I've included all snaphots of the development in the attached, but I'll also post some that I found interesting bellow as well:

 

-25. April 2025.

 The three images bellow are Imgur links, which is undeniably troublesome for my British audience, however, fret not! These as well as every snapshot of the cover's development are included in the above download link alongside the main wad file!

 The first and only commission I've done so far. It certainly did push me into new territories! It was the first time I made hand-drawn tree sprites, which is something I've grown to love doing! All around a cool experience! Though if I end up doing commissions again, I'd certainly put down some proper guidelines. I'd definitely be more adamant about the style and technical limitations I work under. I've certainly been thinking of doing more commissions, but there's a bunch of questions I'd need to clear up. Stuff like pricing, or if I could get away with making use of Doom's textures and sprites for making commission paintings or if I'd have to make everything from the ground up and use royalty free stuff. Also been considering setting up a Patreon or Kofi or something. Will see. If anyone might be interested in commissioning me for something feel free to write me an Email or contact me on Doomworld or Bluesky.

Göttin der Pfefferkörner 

 


Resources used: Sepia by Petyan, Plerbtex by Plerb, Blackfairy by Ayba, Mechadon's Box o' Skies

Wad File: DOWNLOAD 

I've been playing through Sepia these past few days and it's allready one of my favorite wads! Absolutely delighted by its aesthetics and atmopshere. Felt like making a painting using its palette and eventually I settled on one that's also inspired by Ayba's Blackfairy, and also features Ayba herself in an abstract form. Favorite part for me was using sprites of her custom enemies as statues.  

-1. May 2025.

 Title means Godess of the Peppercorns in German. German is a language I learned to speak as a child thanks to the fact that all the cartoons I watched as a kid were on German TV channels, primarily German Nickelodeon and Super RTL. It also helps that my mom spent several years in Switzerland, and I have quite a few family members living in that country too. I rarely watched cartoons in Serbian, and my only exposure to cartoons in English was watching Cartoon Network whenever I was at my aunt's place. 

Sadly, my knowledge of German eventually began to stagnate and decline during my teenage years as all the media I enjoyed during that time was in English. Only recently did I decided to try and re-learn German, and while it's been a rather slow process, it has born fruit! Can't speak it well yet, mainly because I don't have much opportunity to do so, but my understanding has definitely improved!

Anyways, back to the painting at hand! Sepia is a wonderful wad, and I'm happy with how this came out! I had it as my Firefox background for quite a while. Still do, but I don't use Firefox anymore, switched to Waterfox. It went through numerous revisions, mainly because I was figuring out how to draw Ayba in this rather unusual style, and I've got several snapshots of the process saved which I'll share in a zip file: 

DOWNLOAD 

Шућмуриш 

 


Resources used: Palette I made

Wad File: DOWNLOAD

 I got a hold of some of Sandy Petersen's Weed which made me create a whack ass palette for the hit 1994 video jame Doome Zwei. At first I was gonna use the palette for a noble cause like making Back to Weedturn 420 but unfortunately the evil and vengeful sprirt of Adrian Carmack, borther of John Carmack, made me realize that the stock textures looked kinda fire in their raw form with the palette applied. ANd so I made this swank ass painting!!! 1337 

-13. May 2025.

 Title is Serbian written in Cyrillic, in Latin it's Šućmuriš, which I'd translate as "weird mess of colors".  An advantage of starting this blog is that I can talk about this piece while unshackled from the grip of the shitpost demons that were haunting me at the time I wrote the original description. The palette I made is certainly quite unusual by Doom palette standards, and I do wonder what it could do if I were to try and make a more developed thing with it, with textures and sprites converted to it and perhaps even made for it. Perhaps one day, though I doubt soon, can't say I feel particularly inclined to work with it. To be frank I find it a bit monotonous - a bunch of straight color ramps of evenly spaced out hues, copied three times and given three different saturation levels. I dunno about you, but I like myself a palette with a bit more personality. 

Anyways, at least I got to explore the aesthetic of textures with a foreign palette applied over them without their prior conversion to that palette. As I've began using palettes fully distinct from Doom's quite often, it's an aesthetic I encounter a lot these days. 

 

That will be all for this batch! Making these dumps can feel rather tedious, and considering this is the biggest one yet, I feel quite tired! Still, I'm happy to make them, they're a nice opportunity to reminisce, and also provide an opportunity to replace the original Imgur links for the paintings with Postimages ones for the sake of my British audience on their original Doomworld topic. 

Take care and have a lovely day! 

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[ART] Dump of my older art 5

 Injabog Tvamr Resources used: Rosy256 palette, Zekhmet project resources, COMTEX, Bauhous resources, Nostalgic Entropy: Neo Retro resour...