Wednesday, December 24, 2025

[ART] Dump of my older art 4

 New Assisi Spaceport


Resources used: Doom 2 textures, sky from Form vs. Content, sprites from Equinox

Wad file: download

Another go at trying to capture the vibe of @nicolas monti's maps. I find this a far greater success not only at emulating the look of his maps but also at putting my own spin on it.

I started with the idea of making a sci-fi setting using nothing besides various outdoors textures from Doom2. I made a couple of edited textures (which are free to use with credit) and also decided to borrow a couple of sprites from BPRD's Equinox. Took a bit to pick a sky, but I settled for the one Monti used in E2 of Form vs. Content.

I can point to various inspirations for the final piece: obviously there's Monti's maps and Equinox, but I'd also point out Catnip II by @DoctorNuriel and the titlepic @Plerb made for Extragalaxial (the spaceship in the sky is a dead giveaway for that lol)

All in all I'm really happy to drop something more substantial in this thread again!

PS: For the optimal viewing experience I recommend listening to Plerb's midis

- 17. January 2025.

 One of my favorite details here is how I used the BFG pickup sprite to represent a turret. All in all a nifty little piece with a nice sci-fi vibe.

Worship


Something a little different. Made in Libresprite using @stephyesterday's Rosy256 palette. Was thinking of starting a new wad painting but I wasn't sure which resources to use so I decided to instead illustrate a scene that came to me out of the blue today.

I've also decided to rename this thread. This shit's not an experiment anymore this is my primary mode of artistic expression. 

- 28. January 2025.

 And by golly it still is! This piece remains quite unique within the scope of my art thread on Doomworld. A regular pixel-painting among a bunch of mixed media shenanigans. I still enjoy the sense of reverence this has.

 ¡Cachagumare!


Resources used: Cachagua2 from The Cacofiles, DreamPal

Wad file: I literally just used Cachagua2 with DreamPal applied. Adding it here would be redundant.

Another experiment born out of my art block. I couldn't think of a scene to make but the Cacofiles came to the rescue. I booted up a bunch of random stuff, including Cachagua2. It's an utterly unremarkable map yet it stuck with me. The pretty blue sky and the realization that the midi playing is a rendition of a song my dad often blasts on his car radio made me stick around in this map for longer than one would expect and soon I realized that I could make a neat looking shot with the barebones scenery available. Soon came the idea of making the place a café of some sort.

The barebones nature of the map also inspired me to try and add all the details by drawing instead of altering the map in any way. Only thing I did to the map was change the palette.

 - 30. January 2025.

 This was a nice little experiment! It was also a reminder of one of the things that drew me to making art the way I do - perspective isn't my strong suit. It took me a bit to figure out how to draw that window in the middle, still not sure if I got it right :P The roof is also a bit of a mess but I've long since embraced the act of finding joy in art could be considered more janky so I don't really mind.

Zovacspu


Resources used: heavily modified sky picture found on Pexels (uploaded by Szabó Viktor), DreamPal, DaWerecat textures and sprites, Lost Civilization, A.L.T.

Wad file: download

Inspiration for this piece came from two places: A.L.T. and a specific area in Collective Unconscious (a Yume Nikki fangame). A.L.T. inspired the scenery on land, while inspiration for the reflected sky on the water comes from a specific place in Collective Unconscious called Dusk World, which was made by NecreMoon.

Another wad that came to also heavily influence the creative direction of this piece is @meapineapple's Saltwater, though moreso in method than in theme. Basically, it lead me to finding a stock sky photo on Pexels, which allowed me to make my own sky texture. After some tinkering with palette settings in Libresprite, I ended up with a normal looking sky texture and several wild looking ones, and I went with a wild one for this. All the skies that I derived from the original photo are in Zovacspu's wad file.

Overall I'd say this is one of my favorite paintings of mine.

 - 2. February 2025.

 Saltwater is a shining beacon of Doom mapping, play it now!! I distinctly remember listening to a compilation of various Astrud Gilberto songs while making this, and those songs are a huge part of the vibe this piece evokes for me. The compilation can be found here:

https://www.youtube.com/watch?v=9uMIgPeoHho&list=RD9uMIgPeoHho&start_radio=1 

Pool Party


Resources used: Firerainbow 2

Wad File: download

 Started playing Firerainbow 2 yesterday and finished it today, and I got inspired to make a painting with all of its different fireblu edits. I'm quite happy with how this turned out, think it captures the project's vibe pretty well. Playing around with the HOM and rain effects was quite fun, and adding a cyberdemon to that spot was the cherry on top.

 Special thanks: @Petyan for hosting Firerainbow 2 

- 13. February

 God bless out-there slaughter mappers, they are a veritable factory of interesting ideas. All those fireblu recolors add up to a surprisingly versatile texture collection.

Drevni Vanzemaljci


Resources used: Sky from Ancient Aliens, converted to the stock palette via Image Palettizer, TNT Evilution, Monti's Enceladus and Silurian, BPRD's Grove, Realm667 sprites [Cacti(slim), Dev Nature Props], some of my own sprites.
Wad file: download [needs to be run with TNT.wad to work] 

I was playing Silurian two days ago when out of the blue an idea struck me: what if I applied Monti's gimmick of using alpha/iwad textures to make locations that those textures weren't designed for? That's certainly not a new thought, matter of fact, the second ever painting-map I made - Riverside, features a rustic house mostly made out of tech textures I found in the pyddtex pack, and then there's more direct homages to Monti's work such as New Assisi Spaceport.

Either way, the location my mind decided on, for reasons I'm unsure of, were the early levels of Ancient Aliens. I really liked this idea, so much so that I soon dropped Silurian so I could play through AA again. Beyond giving me inspiration for this painting, playing AA has been lots of fun as well.

Recreating the look of AA with the vanilla palette and TNT's textures + some additional resources was really fun and personally satisfying. If I has made this exact scene with AA's resources I doubt it would have been even nearly as fullfiling to make for me. Something about the act of creating something new and interesting within these kinds of aesthetic constraints deeply resonates with me.

 

Edit: forgot to mention that this picture was made possible by DSDA Doom's OpenGl rendered, though in this case the port I used is Nyan. They recently made it work better for low resolutions which is just what I need. Now I can experiment with different angles and shit. Though I gotta take the screenshot in windowed mode as trying to do so in fullscreen made the game close. 

- 25. February - 2. March 2025. 

 There's something cool about seeing just what can be done with a specific set of colors. Might be one of the reasons I've grown to love 256-color palettes and colormaps. A detail I left out is that the original sprites of mine featured here were made for Rencoret. He made a map that isn't released yet, and wanted to add some more details to it so I decided to make some sprites for that purpose, as well as a couple of textures.

Moj stari prijatelj Vinčenzo


Resources used: Picture of Castiglione della Pescaia, Italy taken by Petr Ganaj [Pexels]; modified Doom palette by me

Description:

Wanted to mess around with image palettization and drew a silly blue fella whom I've name Vincenzo. I also used a palette I was making with Libresprite, though idk how to import palette files into a wad so for now this picture is the only way to see said palette.

- 9. March 2025. 

 Vinčenzo is such an interesting little guy. Turned from a random creature I thought up spontaneously into someone I consider a hallmark character in my work. Ayba dedicating a painting to him and later on Rencoret featuring him in P'al Hipocampo definitely helped cement him. Also love how I incorrectly transcribed the name Vincezo into my own language. In order for it to reflect the Italian pronunciation, I would have to write it as Vinčenco. Doesn't matter tho, I'm sticking with Vinčenzo.

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