Homecoming

Resources used:
Resource wad for Cacodemon197's unfinished wad, Bajando Pa' Puerto
Aysén, which can be found in bundled with a ton of other stuff here.
Resource credits from said resource wad: lostres, Hexen,
COLONY_1.wad, HacX, P41R47, XMAS / DOOM, Heretic, Fistful of Doom,
A.L.T., Extremal Doom, Lost Civilization, Evilution, STRAIN, Akeldama,
Requiem, Roger Ritenour, Memento Mori, Plutonia, Otex, Hackjob, Taw
Tu'lki
Wad file: download
(needs to be loaded with 4cuartosplaypal from the Cacofiles, linked in
the resources section above; the palette in the map wad is the
unmodified 4cuartosplaypal palette, idk why I put it there :P)
Special thanks: @Cacodemon187: (now known as Rencoret)
When I stumbled upon the remains of Bajando Pa' Puerto Aysén while
browsing the Caco files, I knew it was something special from the get
go. Chile is not a place I'd have ever thought of when thinking about
winter, and yet it's a Chilean mapper who captured the kinds of feelings
I associate with winter perfectly. Pretty soon I started thinking about
trying to make something with the wad's framework. And lo and behold,
here we are! This piece wouldn't exist without Caco's work, so a proper
shout out is warranted.
Description:
I've expressed some of the main points in the previous section so
this is gonna be a bit shorter. This is my proudest work yet I must say.
Beyond the obvious influence from Caco's stuff, I've also taken
inspiration from a recent trip to Sarajevo. The Romanija plateau (not to
be confused with the country of Romania) is home to some stunning
winter scenery. Inspiration for the embracing spirits in the foreground
mainly comes from Yume Nikki and its fangames, which sometimes have
similar solid color figures contrasting with more grounded scenery, and a
little Marathon sprinkled in (the static is inspired by the S'pht death
animations)
I took some time to settle on the spiritual motif. I mainly arrived
at it by the need to have something going on in the foreground and a
desire to incorporate more hand drawn details. I placed the frozen
corpse quite early, and it eventually served as the main starting point
for the scene.
- 2. - 22. December 2024
Homecoming is still a banger, I love it and it remains one of my favorites. Lots of feelings and nice memories come with it. I started working on it while I was still using my grandma's TV as an emergency monitor, and finished it on my new monitor. Seeing the color difference for the first time was a wonderful experience.
Here's a bonus pic, which was an alternative direction this painting was going in. I saved this in-progress snippet of it before undoing some of the changes and turning the painting into what it is today.
IDK
Resources used: Pyddtex, hue shifted Eviternity palette
Wad file: download
Description:
A long time ago, maybe in 2021 or so I was first starting to toy with
making custom palettes. At one point, I got frustrated with the whole
ordeal and decided to just take the Evieternity palette and hue shift
all of it. I found the resultant palette fascinating and made some maps
with it, though those were never released. Wanted to try and make a
painting with it too but it went nowhere pretty much.
- 22. December 2024 - 12. January 2025
Yeah this one hasn't got much going on. I do find the star shaped tentacle floor quite neat.
My nodebuilder has lead me to places that I wouldn't even go to with a gun
+ Favillesco Sigma


Resources used: Doom 2 textures, TNT sky
Wad file: download
Description:
I've been blasting through @nicolas monti's
wads again. He is one of my favorite Doom mappers ever and I adore his
visual style. I wanted to try and make something mimicking it.
As soon as I released Cubes Deep I began developing the idea and
eventually settled on doing something funky with Doom 2's textures.
Basically I took some of the MODWALL and ZIMMER textures and messed
around with them in Libresprite until I had something that looked
interesting.
I tried to build a scene but it took quite some time to get something
that looked alright. I made several attempts at starting something and
they went nowhere. I decided to leave the barely started scenes behind
in map01 and started fresh on map02. Eventually I got something after a
bunch of bullshiting, and interestingly enough, when I accidentally
started a new game and went back to map01 it looked kinda neat so I
decided to develop that as well.
And so I ended up with this two-for-one deal.
These are the first shots I took via @Arsinikk's Nyan Doom, which proved to be a great source port.
Also, forgot to mention that I was cosidering using a snippet of an
Edvard Munch painting "Stjernenatt" as the sky. It looked like ass in
the stock palette so I moved on from that idea, but the snippet is still
in the wad. That's also the reason the wad file is called "Munch"
- 12. January 2025.
I still love Monti's wads. I highly recommend his latest wad, Trappist. Also recommend State of the art. And the Favillesco re-release. And Form vs Content. And Kreatura...