Hello and welcome! This is the start of my blog. Without further ado allow me to get down to business and share some of my art! Most of these works are a form of mixed media I've adopted as my main form of art, and it involves creating a scene in the Doom engine, taking a screenshot of it and subsequently drawing in various details. Think of it like retouching or editing a photograph. I imagine these will be the main subject of this blog, however, that does not mean that its scope will be solely dedicated to them. I intend to use this blog for other stuff, such as talking about the things I like or announcing the occasional Doom wad I might make.
The following pieces, as well as their original descriptions, are all taken from the following Doomworld topic, which is where they were first posted to:
https://www.doomworld.com/forum/topic/147064-97th-century-exhibition/?page=1
Sunrise over MtPain
Resourses used: 32in24-15tex v2
Wad file: >download<
My first go with this. I juggled several ideas before settling on Dean of Doom fanart. Idk why I settled on that in particular, but I'm happy with how it turned out. Depicted here is a crossover between the titular MtPain and Sunlust, which is planned to be reviewed at the series finale of DoD, so that's what inspired the scenery here.
-14. August 2024.
This holds up fairly well! Definitely experimental, and I feel it stands out in certain ways compared to my later art. Drew/edited a lot more detail here than would be the norm in my subsequent art. I haven't watched Dean of Doom in quite a while, thought the show has certainly left a big impression on me back when I was into it. For better or for worse, it made me enamored with the concept of the Doom community and its history.
Riverside
Resources used: pyddtex (now known as Doomworld Resource Archive)
Wad file: >download<
I'm starting to get a hang of this thing. Made a new palette for this one, and interestingly enough ended up using far fewer textures then I anticipated. I'm improving with the way I draw pixel art, which is always good to see! This scene was inspired by my connection with the Bosnian countryside.
-26. August 2024.
Riverside was the first time I felt doubt in this medium. I remember not feeling too confident in it, and I had a feeling it wouldn't turn out well. Yet it absolutely did! I'm still really fond of it, and consider it to be my first proper Doom painting.
Dusk
Wad file [map & palette]: >download<
[textures]: >download< (lostres textures not included)
Resources used: Biolage, Celtic Shrine, Plantation mansion, Lostres texture packs; Alpha Centauri wad; modified Arcadia Demade color palette.
This became quite a detailed scene, which is to be expected of the more industrial/urban setting. Another step forward for me. For this one I used a texture pack I compiled myself alongside the Lostres pack. I used various textures from Biolage and Celtic Shrine as a starting point, and made more by editing or drawing on top of the existing ones. I definitely plan to release the pack in the future, but I'll wait until the pack becomes a bit more substantial, and I also need to organize it better.
-22. September 2024.
Never did release that texture pack lmao. Texture situation for this one is a bit of a mess :P This is the first painting I made custom textures for, and I'm still quite happy with them. The tall house on the right, the one with a sloped roof connected with the power grid, gave me quite some trouble when I was making it. It was in an unusual orientation, and that made the engine freak out.
That's it for now. I'll be making these posts dedicated to my older stuff alongside posting newly made art, and whatever else comes to my mind.




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