Abend auf dem Land
Resources used: Quake color palette, Some of my own sprites and textures, Lost Civilization, Quaddicted texture wad collection [jf_obtex - textures by John "Metlslime" Fitzgibbons; qedsamp - not sure where they're from, might be this], Foxhead's Comtex, Mek's Box 'o Skies
Wad file: included together with the next painting's wad, see bellow
Mittag in der Stadt
Resources used: Quake 2 color palette, Some of my own sprites and textures, Lost Civilization, Happy Time Circus 2, Zekhmet, Biolage texture pack this skybox, /3/ Anon old stuff archive [Artbeats, Dosch, Marlin Studios collections], Texture Town, Foxhead's Comtex and Foxtex, Juggernaut textures found here, midreja2 texture by Rencoret.
Wad file: >download<
Dualität
I feel it's appropriate to talk about both of these paintings at the same time, since they're very much connected, and contrast each other in interesting ways. The first painting, Abend auf dem Land (evening in the countryside) started out as a simple scene, and I wasn't sure who would inhabit it. I had an idea of featuring a character inspired by a late family member, who was remarkably photogenic back in his day. At first I tried to make a simple solid-color silhouette, but after some thinking I decided to draw said family member instead. I used one of the photos of him as a reference, and gravitated towards a more realistic presentation, which in the end left me dissatisfied. The way he looks feels more awkward rather than elegant.
Mittag in der Stadt (noon in the city) came about in response to the previous piece. I conveyed my subject in a way that's more in-line with my regular artstyle, and the atmosphere feels closer to the one in the photos that inspired these paintings. I originally him with way more exaggerated proportions, specifically with really wide shoulders, which I progressively narrowed until they looked more natural.
What I find most interesting about both of these is their various differences, which is why I included them both in this post and titled it Dualität (duality). There are many aspects in which these differ: setting, atmosphere, stylistic execution, lighting, and what I find particularly interesting - color. The color palettes from the first two Quakes have become a mainstay in my art ever since I began using them in August. I find the slightly less saturated look of their colors pleasing, and they've both become dear to me. They both convey different feelings, and have each a unique character even when they exist outside of the respective games they belong to. Exploring them has become something I really enjoy. Besides the palettes, the colormaps are different - the former piece had its colormap generated with the default, RGB palette conversion setting in Slade, while the latter had its colormap unintentionally generated with the CIEDE2000 setting; I was experimenting with CIEDE2000 in the context of converting graphics from one palette to another, and I hadn't switched back to RGB when I generated the colormap for Mittag in der Stadt. I think CIEDE2000 and the other CIE color settings in Slade have a lot of untapped potential.
PS. The titles are all in German because the photos I mentioned were taken in Switzerland.










